home *** CD-ROM | disk | FTP | other *** search
- > Hi,
- > i'd like to know if anybody is busy with the AI yet?
-
- Not what we know of. :-)
-
- > A friend of mine and i, might be interested in starting it. But
- > unfortunately, it would only be to produce algorithms, and C code. He and
- > I have a few ideas already, since he did a game (kind of Zelda) where he
- > had to do the monsters movement, and chase, and fight.
-
- Sounds just GREAT! Go for it! :-)))) WE _realy_ need someone to start on this,
- and if you have earlier experience that is even better. :-)
-
- > If you think we can help (someone might use our algorithms, and code them in
- > assembler), well just tell me.
-
- No problem. :-) I bet there is several guys in here that can do it. :-)
-
- > But we'd need more infos about the WAD files format, and how the position
- > of the player can be stored and the monsters positions, and how to have
- > an idead of how the level itself is coded.
- > Tell me what are the characteristic of the player. I think we need:
- > - position
- > - facing direction
- > - energy
- > - gun
- > - ammos
- > - objects (keys, medecine)
- > - armor ?
- > - "footprints" (i.e. the last places where you have been, to be used when
- > monsters chase you, they will only see a special amount of footprints
- > depending on how clever they are...)
-
- [cut]
-
- I think Johan or Bertrand could answer on this. I will also forward it to
- Doug if he have any coments. :-)
-
- > we have ideas how to simulate the movement of the monster you just shot,
- > that will follow you, and try to kill you.
-
- Great. :-)
-
- > Well, that's about it.
- > We're no 680XX coders, but i think we can manage to give basic ideas on
- > how we can dea with the monsters.
-
- That's perfect. :-)
-
- > If you want us to do it, just tell!
-
- If we want you to do it? Ofcourse we want you. We need everyone who can help us
- reach our goal. :-)))))
-
- //Magnus Kollberg
-
-
-
-